So, looks like I’m in love with Houdini, as I am spending a lot of effort on Houdini projects. I took up some tutorials on digital tutors and learnt the art of fracturing in Houdini.
Off the shelf tools are so handy to use if you want to create a scene with a simple breakable object but there’s a lot more for us to learn about the fracture dynamics building blocks.
So I used a box geometry with wood material. The fracture parts are amde to looks long and sharp by adding a transform node after the fracture node. So the pieces are scaled along the y axis to look more realistic as like wooden shards.
Here’s the screenshot of my Box SOP network
The voronoi fracture points node is especially useful to create desired fracture points input from the scatter node.
For the rendering I have used environment light and a sampling quality of 20.

