At Wave, I wore multiple hats and quickly grew into tech-lead roles across several platform teams. I was most engaged when designing and implementing online multiplayer systems in Unreal Engine 5.2, including matchmaking, inventory management, and player progression. I also helped automated the PSO caching workflow with our build pipeline so that the app had no hitches during shader compilation.
Here’s a video of the Wave Beta trailer that was released in late 2025.
Wave app is still available for closed Beta users on Quest and here’s additional information https://wavexr.com/joinbeta/
Legacy Wave experience was developed using Unity for web which was used for streaming live VR performances https://wavexr.com/past-waves/